Materials
These are some of the materials. MA_Generic and its variations (masked, tint and masked+tint) is commonly used for the clothing on the character.

MA_Generic
Section titled “MA_Generic”
MA_Generic_Masked
Section titled “MA_Generic_Masked”Besides masking (hiding a part of mesh), it’s also used by the caps or hats to disable their shadows

The masking only works if the mesh has vertex colors (red, green or blue).

Hide Shadows
Section titled “Hide Shadows”The Shadow parameter can be used to turn shadow on and off (Value 0.0 == Shadow Off, Value 1.0 == Shadow On. The value can only be either 1.0 or 0.0, values in between doesn’t work unfortunately)


MA_Generic_Tint
Section titled “MA_Generic_Tint”
This material uses the provided RGB map to tint different areas with different colors.

MA_Generic_Tint_Masked
Section titled “MA_Generic_Tint_Masked”Just a combination of MA_Generic_Tint and MA_Generic_Masked
Skin Materials
Section titled “Skin Materials”
MA_Fullbody
Section titled “MA_Fullbody”
Eye Makeup Tint
Section titled “Eye Makeup Tint”