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Materials

These are some of the materials. MA_Generic and its variations (masked, tint and masked+tint) is commonly used for the clothing on the character.

Materials diagram
Materials diagram

MA_Generic Parameters
MA_Generic Parameters

Besides masking (hiding a part of mesh), it’s also used by the caps or hats to disable their shadows

MA_Generic_Masked Parameters
MA_Generic_Masked Parameters

The masking only works if the mesh has vertex colors (red, green or blue).

Vertex Color Meshes
Vertex Color Meshes

The Shadow parameter can be used to turn shadow on and off (Value 0.0 == Shadow Off, Value 1.0 == Shadow On. The value can only be either 1.0 or 0.0, values in between doesn’t work unfortunately)

Shadow Parameter
Shadow Parameter
Hat Shadow On/Off
Hat Shadow On/Off

MA_Generic_Tint Parameters
MA_Generic_Tint Parameters

This material uses the provided RGB map to tint different areas with different colors.

RGB Tint Texture
RGB Tint Texture

Just a combination of MA_Generic_Tint and MA_Generic_Masked



Skin Materials diagram
Skin Materials diagram

MA_Fullbody Parameters
MA_Fullbody Parameters
Eye makeup tint
Eye makeup tint