Export, Shape Keys, and Select Mode
Export to Spreadsheet
Section titled “Export to Spreadsheet”(Inspired by Spreadsheet Batch Renamer by Bookyakuno)
You can use the following export commands to export names to a temporary .CSV file (saved in the temporary folder. %localappdata%\Temp in Windows) or directly to the clipboard (which you can then paste into notepad or other text editor), allowing you to edit them in an external editor.
After you run the export command, RIn.Rename will open the exported .csv file with the default application (eg. Microsoft Excel). You can set it to use other application like Notepad, Visual Studio Code, Rons CSV Editor or any software that support text or csv editing.
Once edited, the import commands lets you apply the updated names from either the .CSV file or the clipboard.
In the Preferences, you can set which application to open the .csv file with. If you leave it blank, it will open the exported .csv file with the default application set by the operating system.

Open CSV with: settingWhat is CSV? (Comma-separated values)
Section titled “What is CSV? (Comma-separated values)”Example:
exported using \eac (* Export All object names to clipboard.)
[------------------------------Scene Collection------------------------------][------------------------------Axe------------------------------][------------------------------CAGE------------------------------]cube_CAGE,cube_CAGEpyramid_CAGE,pyramid_CAGEsphere_CAGE,sphere_CAGE[------------------------------Collection------------------------------]Light,LightCamera,Camera[------------------------------HI------------------------------]cube_HI,cube_HIpyramid_HI,pyramid_HIsphere_HI,sphere_HI[------------------------------LO------------------------------]cube_LO,cube_LOsphere_LO,sphere_LOpyramid_LO,pyramid_LOExample:
exported using \ec (* Export Selected object names to Clipboard.)
cube_CAGE,cube_CAGEpyramid_CAGE,pyramid_CAGEcube_LO,cube_LOcube_HI,cube_HIExport Bones & Shape Keys
Section titled “Export Bones & Shape Keys”To export bones and shape keys to spreadsheet, you need to have an armature or an object with shape keys selected.
Shapes Keys
Section titled “Shapes Keys”To rename shape keys, you must have exactly one object selected.
Then, type /sk: followed by the desired command.
Select Mode
Section titled “Select Mode”Select Mode is activated when you run RinRename with no objects selected.
In this mode, you can select objects using regular expressions—any object whose name matches your pattern will be automatically selected.
Note: I’m still exploring the direction of Select Mode, and what to do when nothing is selected. This is still under consideration as I’m focusing on other renaming features. Got thoughts? I’d love to hear them!
Help Commands
Section titled “Help Commands”/?
Displays a quick reference list of available tokens and commands.
💡 Handy if you forget a token or want to see what’s available.