Character Common
This section collects shared Rabbit Heart character-reference notes and combined technical specs.
Common Features
Section titled “Common Features”| Morph Targets | Yes | ~55 Apple Blendshapes |
| Full Body Under Clothes | Yes | |
| Source Fbx | Included | You can find the source fbx files in the Additional Downloads |
| Change Material Color | Yes | RGB Mask Textures are provided to make color changes |
| Skeleton | Based on UE4 Mannequin | No Additional Bones |
| Textures | PBR (Physically Based Rendering) | Metallic Roughness Workflow |
| Animations | Only Demo Animations | Retargeted UE4 Mannequin Default Animations, a few of Paragon Animations and a few of Echo’s Animation (for Demonstrations only) |
Character’s Skeleton
Section titled “Character’s Skeleton”My current characters (Meryl, Shenya, Charles, Lia and Aren) follows the same skeleton as UE4’s Mannequin. They have the same bone names and skeleton structure, however the skeleton proportion of my characters are different from the UE Mannequins:

For example, Meryl’s skeleton has all the same bones but the joints position are different. As for joint orientation (ie. rotations), I try my best to match the original bone orientation of the UE4 mannequin above but because they are hand aligned (I use my eyeball to judge), the alignments are not machine-accurate.

My current characters are having all these bones below (and no additional bones added):

The character’s skeleton also has a different scale than UE4’s Mannequin, for example, Meryl has a smaller size:

Getting Help & Supports
Section titled “Getting Help & Supports”The best way to reach me is by 📧 email at miicaneo@gmail.com, where I respond quickly.
I’ve also set up a Discord channel recently, so feel free to post your questions there as well.