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Character Common

This section collects shared Rabbit Heart character-reference notes and combined technical specs.

Morph TargetsYes~55 Apple Blendshapes
Full Body Under ClothesYes
Source FbxIncludedYou can find the source fbx files in the Additional Downloads
Change Material ColorYesRGB Mask Textures are provided to make color changes
SkeletonBased on UE4 MannequinNo Additional Bones
TexturesPBR (Physically Based Rendering)Metallic Roughness Workflow
AnimationsOnly Demo AnimationsRetargeted UE4 Mannequin Default Animations, a few of Paragon Animations and a few of Echo’s Animation (for Demonstrations only)

My current characters (Meryl, Shenya, Charles, Lia and Aren) follows the same skeleton as UE4’s Mannequin. They have the same bone names and skeleton structure, however the skeleton proportion of my characters are different from the UE Mannequins:

ue4-mannequin
ue4-mannequin

For example, Meryl’s skeleton has all the same bones but the joints position are different. As for joint orientation (ie. rotations), I try my best to match the original bone orientation of the UE4 mannequin above but because they are hand aligned (I use my eyeball to judge), the alignments are not machine-accurate.

meryl skeleton
meryl skeleton

My current characters are having all these bones below (and no additional bones added):

ue4-mannequin-bones
ue4-mannequin-bones

The character’s skeleton also has a different scale than UE4’s Mannequin, for example, Meryl has a smaller size:

meryl scale reference
meryl scale reference

The best way to reach me is by 📧 email at miicaneo@gmail.com, where I respond quickly.

I’ve also set up a Discord channel recently, so feel free to post your questions there as well.