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Shenya Changelog

2025-11-24



2025-09-07

  • Price Update
    • Personal License: $79.99 → $89.99
    • Professional License: $99.99 → $119.99 (+$30 compared to Personal)
  • Updated from UE4.22 to UE4.27
  • Remade face shape and face textures (Diffuse and Normal)
  • Added 5 new pre-combined Shenya presets
    Shenya new precombined meshes
    Shenya new precombined meshes
  • Small fixes to hand and fingers (skinning, shape, and textures)
  • Converted MRAO to ORM (textures and master materials)
  • Added more eye material presets
  • Added ~60 facial morph targets for customizing the base face shape (ears shapes is missing compare to the elves)
  • Added nails_longer blendshape
  • Fixed UE5 A-pose (thumb orientation) and T-pose (for animation retargeting)
  • Added UEFN A-pose (for retargeting animations from Game Animation Samples)
  • Updated Hair4 Chaos Cloth physics
  • Renamed joint names for DYN meshes


2024-08-26

  • Blendshapes are broken when imported into UE5.4.
    • The old project version is still usable from UE4.22 up to UE5.3.
    • Fixed by creating another project version for UE5.4+
    • Note: Starting from Version 4.0 (2025 update), after upgrading to UE4.27, this issue no longer occurs. The same project version now works from UE4.27 to UE5.6+.


2023-12-28

  • Added Source Fbx files
Source Fbx Folder
Source Fbx Folder
  • Added Pose Asset for retargeting
Retarget Poses Folder
Retarget Poses Folder

See the page Retarget Pose

See related video: Unreal Engine 5 Animation Retargeting Demo - with Rabbit Heart Character Shenya



2023-11-12

  • Fixed some small mistakes in the head shape and head blendshapes


2023-10-31

  • Some minor update.
  • Some body parts added for *Cloth Pack1:

    • SK_Shenya_BP_Arms_for_tshirt
    • SK_Shenya_BP_Chest_for_buttonup
    • SK_Shenya_BP_Head_Chesttop
    • SK_Shenya_BP_Middle_Torso
    • SK_Shenya_BP_Torso_for_croptop
  • Modified MA_Generic_Tint to add one more Color4 for tint, it uses the Black area, although this shouldn’t be too useful for existing materials. It’s particularly used for a shoe in Cloth Pack1 because I wanted to change the color of a part outside of the RGB Channel. (Note to self: probably can also use the alpha channel)

  • Added Normal Multiplier (Basic Parameters) to some of the master material, to tweak the strength of the normal map.

  • Reduced the Maximum Texture Size for TeethTongue to 512 (Default imported is 2048).



2023-10-18



2022-10-15

Old Updates Log