Shenya Additional Bones
For informations on dynamic meshes, please check out its section in the Characters Common Sections
Dynamic Meshes
Section titled “Dynamic Meshes”
DYN_Hair1
Section titled “DYN_Hair1”
DYN_Hair2
Section titled “DYN_Hair2”
DYN_Hair3
Section titled “DYN_Hair3”
DYN_Hair4
Section titled “DYN_Hair4”
DYN_Jacket
Section titled “DYN_Jacket”
How to read the list below? Take Hair1 as an example:
Section titled “How to read the list below? Take Hair1 as an example:”SC_01_01 is the root joint while SC_01_end is the end joint. The end joint is not weighted, which means it doesn’t affect anything no matter how it transforms.

The first joint chain (SC_01) starts from the left front side of the character and ends at the right front side of the character (SC_07) (It goes counter-clockwise, if looking from the top of the character)
