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Shenya Additional Bones

For informations on dynamic meshes, please check out its section in the Characters Common Sections

Available Dynamic Meshes
Available Dynamic Meshes
DYN_Hair1 bones
DYN_Hair1 bones
DYN_Hair2 bones
DYN_Hair2 bones
DYN_Hair3 bones
DYN_Hair3 bones
DYN_Hair4 bones
DYN_Hair4 bones
DYN_Jacket bones
DYN_Jacket bones


How to read the list below? Take Hair1 as an example:

Section titled “How to read the list below? Take Hair1 as an example:”

SC_01_01 is the root joint while SC_01_end is the end joint. The end joint is not weighted, which means it doesn’t affect anything no matter how it transforms.

Bones naming example
Bones naming example

The first joint chain (SC_01) starts from the left front side of the character and ends at the right front side of the character (SC_07) (It goes counter-clockwise, if looking from the top of the character)

Bones chain direction
Bones chain direction