Lia
Lia's Specs
| Lia1 | (72.7k Tris) |
| Lia2 | (74.3k Tris) |
| Lia3 | (76.2k Tris) |
| Lia4 | (68k Tris) |
| Fullbody | (38.4k Tris) |
| Hair1 | (14.4k Tris) |
| Hair2 | (15.7k Tris) |
| Hair3 | (10.5k Tris) |
| Hair4 | (17.2k Tris) |
| Crown | (0.7k Tris) |
| Crown2 | (1.7k Tris) |
| Wings Headpiece | (1k Tris) |
| Hoodie1 | (4.6k Tris) |
| Hoodie2 | (4.5k Tris) |
| Tops | (6.7k Tris) |
| Coverall | (7.4k Tris) |
| Coverall2 | (8.7k Tris) |
| Glove | (1.7k Tris) |
| Glove2 | (5.4k Tris) |
| Bracers | (2.9k Tris) |
| Belts (no_bag) | (2.6k Tris) |
| Belts_With_Bag | (5.5k Tris) |
| Elfskirt | (2.8k Tris) |
| Loincloth | (0.7k Tris) |
| Boots | (4.8k Tris) |
| Boots BracersGlove | (9.4k Tris) |
| Bow | (4.2k Tris) |
| Quiver | (2.5k Tris) |
| Dagger | (1.8k Tris) |
| Dagger Sheath | (3k Tris) |
- Epic UE4 Mannequin Skeleton (No Additional Bones)
- Modular Elf Skirt, Loin Cloth, Hair1, Hair2, Hair3 and Belt has additional bones for enhanced dynamic simulations using KawaiiPhysics or other compatible systems
- Added Sockets: ik_hand_rSocket and ik_hand_gunSocket (for demoing bow animation)
- Clothing is setup for the hairs, loin cloth and elf skirt (but they are not activated by default).
- Includes Modular Hair, Elf Skirt, and Loincloth with additional bones for enhanced dynamic simulations using KawaiiPhysics or other compatible systems
- Includes basic movement animations: Idle, Walk, Run, Jump_Start, Jump_Loop, and Jump Jump_End (retargeted from UE4 Mannequin animations).
- Additional demo idle animations retargeted from Paragon characters (Sparrow, Yin, Shinbi, Aurora) and Echo are provided.
- Includes a smile-and-blink animation (
Anim_Lia_Smile_Blink) that can be applied additively in the Anim Graph. - Includes a few poses (T-Pose & A-Pose) for animation retargeting.
- Head has all Apple Blendshapes (refer to Apple’s ARKit) and can be used with the LiveLink plugin
- Body has breast morph (to make it smaller) and fingernails morph (to make it longer)
- Coverall also has a breast morph
- Please note that currently, there is no blueprint setup for LiveLink, and the blendshapes have not been tested due to the lack of access to Apple device
- PBR (Physically Based Rendering) Metallic/Roughness Textures
- Normal Map Format: OpenGL (all Normals textures have Flip Green Channel)
- Basic Texture Set: Diffuse (T_***_D,) AO Roughness Metallic (T_***_ORM), Normal (T_***_N)
- Some mesh has RGB Texture (T_***_RGB) that are used in the material to adjust colors.
- T_***_ORM textures pack 3 channels: Ambient Occlusion in Red Channel, Roughness in Green Channel, and Metallic in Blue Channel
Texture Resolutions
- Body 4k, Head 2k, Teeth Tongue 2k, Eyes Eyeshadow Eyebrow Eyelashes 1k
- Hairs 4k
- Clothes 2k
- Weapons 2k
Body
- Diffuse, Normal, Roughness and AO textures.
- There are 4 extra skin color variations: Darker, Light Blue, Blue and Purple
- and two levels of Dirt.
Eyes
- Diffuse, Normal and Specular
Hairs
- Albedo, Alpha, Depth, Direction, ID and Root
Cloth
- 12 Cloth Texture Sets: Belts, Boots Gloves, Gloves2, Coverall, Crown1, Crown2, Elf Skirt, Hoodie, Hoodie Canvas1, Hoodie Canvas2, Loin Cloth, Tops (All are 2k Textures, except: Crown2: 1k, Gloves2: 1k)
- 7 Cloth Textures with two level of Dirt (Belts, Boots Gloves, Coverall, Elf Skirt, Hoodie, Loin Cloth, Tops).
- Note that Crowns, Gloves2 and Hoodie Canvas don’t have dirt texture.
Weapon
- also has two levels of Dirt.
- Includes basic master materials (MA_Generic) and specialized variants for masking (
MA_Generic_Masked), color adjustments (MA_Generic_Tint), or both (MA_Generic_Tint_Masked). - Skin material features parameters to modify fingernail and scalp color, add tattoos (using a mask), and adjust skin color, brightness, desaturation, roughness, and specular intensity.
- Check out Lia Asset Overview for some demos on the materials.
Eyes
- Eye material includes parameters for adjusting eye color and cornea size.
- A Duo eye material allows each eye to have a different color.
- For cinematic quality, the showcase video uses the Metahuman eye shader. You can migrate the shader, apply it to Lia’s eyes, and adjust the iris size for a similar look. More info about using Metahuman Eyes here.
- Eye shadow opacity can be customized.
Features
| Morph Targets | Yes | ~55 Apple Blendshapes |
| Full Body Under Clothes | Yes | |
| Source Fbx | Included | You can find the source fbx files in the Additional Downloads |
| Change Material Color | Yes | RGB Mask Textures are provided to make color changes |
| Skeleton | Based on UE4 Mannequin | No Additional Bones |
| Textures | PBR (Physically Based Rendering) | Metallic Roughness Workflow |
| Animations | Only Demo Animations | Retargeted UE4 Mannequin Default Animations, a few of Paragon Animations and a few of Echo's Animation (for Demonstrations only) |
Additional Bones
Change Log
2024-01-30
- Added Aren Cross Character Hairs & Outfits
- Added Substance Painter source file
- Fix Base Skeleton
- Update from UE4.22 to UE4.27
- Added new hair (Hair4)
- Added more pre-combined Lia presets (Lia2, Lia3, Lia4, Lia5)
- Added small wing-shaped headpiece
- Reduced breast size (Coverall & Tops). Added "Bigger_Breast" version.
- Converted MRAO to ORM (textures and master materials)
- Added 70+ facial morph targets for customizing the base face shape
- Added new Fullbody skin textures (matching Aren's): lighter, pale, tone mask
- Added new Fullbody skin materials: lighter, pale, red, brown
- Tint material now support 3 additional colors (Yellow, Cyan, Magenta) for a total of 7 (RGB + CYM + Black)
- Updated RGB textures for Belts & Boots_Glove (added Yellow, Cyan, Magenta regions on top of previous Red Green and Bllue)
- Added Retarget Pose for UEFN (used in Game Animation Sample)
- Renamed joint names for DYN meshes
- Fixed naming for skeleton and physics assets. Renamed all skeleton to
SKM_and all physics assets toPA_. - (Previously named
_Skeletonand_PhysicsAsset) - Added Retarget Poses
- Update Eye materials. See the Eyes section from Aren's Asset Video
- Update Skin Material (added some textures together with this:
T_Dot,T_Star1,T_Star2,T_Lia_Eye_Makeup_MaskandT_Lia_Eye_Makeup_Mask2) - Update Body Skinning weights (around the buttocks area and the wrist area) and Coverall skinning weights.
- Fixed Body's Morph Targets (breast_smaller)
- Fixed Head's Morph Target (swap naming of MouthRollUpper and MouthRollLower)
- Modified the shape of the boots slightly.
- Updated affected source fbx files (also added modular fbx). Lia > Source > Fbx




















